She penned several novels, including "A Spy in the House of Love," but is best known for her volumes of diaries, which charted her personal, psychological and sexual life. She also wrote essays and criticism. According to production notes, "Anais Nin's renowned diaries offer a voyeuristic view into the inner workings of a woman—her feelings, thoughts, love, sexuality, ambitions and intellectual aspirations.
Alternative Payment All additional payments will be put towards stretch goals as they cannot be accounted for to reach our funding goal.
We will update every few days the current alternative funding amounts to accurately reflect our funding position. It was Kickstarted back in Februarywhen games were just becoming a hot a topic on Kickstarter.
In fact, this is actually our third time on Kickstarter, with another game successfully funded and shipped back in ! Antithesis guild launch huge chunk of Adventure Mode has already been completed: Adventure Mode will build on top of that foundation and bring greater context and impact to the aerial battles.
Fly the colors of a faction or strike out as a mercenary, come to the aid of allied towns or fly forth to smite your enemies, and make a visible impact on a world that develops day by day.
We are a small indie studio in NYC of eight and a handful of independent contractors and interns.
We are self- and family-funded, self-published, and survivors of some publisher nightmares that convinced us of the value of forging our own path. Every project we make is a labor of love, and we strive relentlessly for quality and innovation in everything we do.
Most importantly, we are passionate about creating a great experience for our players and doing something that's never been done before.
When we first started on the long journey to make Guns of Icarus Online, we had a rough start with a publisher.
They promised to fund us, give us creative control, and support our vision. Instead, they dictated content, withheld payment, and even threatened to steal our intellectual property and outright copy our idea. Luckily, we managed to break it off and escape with our IP intact, but not without some wounds—to put it bluntly, we were broke!
We released Skirmish Mode first as a standalone game because we needed to pay our bills and maintain our livelihoods. We've since made many improvements and will continue to support and enhance Skirmish Mode.
We take ideas and make them reality. How far and how fast we can go depends a great deal on your support. The four pillars of Adventure Mode. There are four pillars of Adventure Mode, one of which is already done!
The next three are directly related to Adventure Mode.
The stretch goals for each of these pillars are based on our actual financial estimates of what it would take for our team to develop and complete these systems. This is our third Kickstarter campaign and so far we're two for two. We Kickstarted our other projects, reached our goals, shipped our rewards, and successfully delivered on what we promised in a timely fashion while keeping our backers fully in the loop.
This is how we roll, and we're ready to do it again. That one has a flamethrower The pledge goal by itself covers the AI Director.
Our AI Director as it stands now. The best cooperative titles all have stellar AI systems. The AI Director will dynamically adjust stress and tension as the game progresses, turning all the right knobs to get your heart pumping or give you a breather at just the right moment.
The perfect amount of challenge every time. You know, just doing fly-bys like it was nothing. This will let us create extremely fun game modes that support the feel and story of the world.
We're interested in politics and territorial struggle, with factions extending their influence and controlling towns. Some of these game modes will be centered around assaulting or defending towns.
Other missions may have a more economic skew, letting you hunt down resources in the environment to bolster a town's economy or simply help it survive. Maybe one day a certain VIP is seeking transport to a neighboring settlement, and it'll be your job to ensure safe passage.
But nothing is ever easy When these guys appear on the horizon, your day just got more complicated. This is the good stuff.Max joined Antithesis in time for the launch of as the static's new main tank.
Vastly experienced, he has cleared all previous FFXIV content on level and pre-nerf, and the group is pleased to welcome him into the fold, as final preparations were set in place to challenge Alexander Floors Savage.
Yoshiba is a character I’ve designed as an attempt to play around with the delinquent, smarmy overconfident type of characters. She’s brash, impulsive, loud-mouthed, and smug to pretty much the core of her character, but a lot of that has to do with her insecurities and what she’s been through.
A blog post on antithesis: This quick rundown of antithesis focuses on a quote you may know from Muhammad Ali's philosophy of boxing: "Float like a butterfly, sting like a bee." Cite This Page LitCharts A +.
Antithesis (Greek for "setting opposite", from ἀντί "against" and θέσις "placing") is used in writing or speech either as a proposition that contrasts with or reverses some previously mentioned proposition, or when two opposites are introduced together for contrasting effect.
4, Likes, 28 Comments - Stanford University (@stanford) on Instagram: “Why are we all so stressed? In her new book, English professor Blakey Vermeule considers modern ”.
Antithesis is the term used to refer to an author's use of two contrasting or opposite terms in a sentence for effect. The two terms are set near each other to enhance or highlight the contrast in opposite meaning.
Sometimes, characters in literary works are the antithesis of each other. The two.